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Voice Selection

Supports Windows Text To Speech, Google Cloud or Amazon Polly voices

By default, EDCoPilot will use your pre-installed Windows Text To Speech voices, which you can set in the Voice Settings panel. You can also add Windows TTS compatible voices from 3rd parties such as Cereproc.

In addition, EDCoPilot supports voices rendered by Google Cloud or Amazon Polly, which produce a more natural sounding voice.  Note: Each has a free usage quota every month, before overage fees become billable.

You can switch between voices using the Voice Settings panel, or via VoiceAttack voice commands.

Voice Settings panel

Voice Commands

General

"CoPilot volume <#> percent" will alter the volume of the CoPilot speech

"Speech OFF", "Mute CoPilot" , "Quiet please" or "Shut it" will turn off voice sound

"Speech ON" , "Unmute CoPilot", "Stop sulking" or "Talk to me" will turn voice sound back on

Windows TTS

"Switch to <voice name>" will change to the named Windows voice, e.g. "Switch To David"

"CoPilot voice rate <#>" will change the rate of speech, where # = 100 to 300 words per minute

Google Cloud

"Use Google voice" will change to the last used Google voice settings

"Save Google voice <#>" will save your current Google voice selection and settings to the assigned slot number, for future use.

"Load Google voice <#>" will load and use a previously saved voice selection.

Amazon Polly

"Use Amazon voice" will change to the last used Amazon voice settings

"Save Amazon voice <#>" will save your current Google voice selection and settings to the assigned slot number, for future use.

"Load Amazon voice <#>" will load and use a previously saved voice selection.

EDCoPilot is a free, fan-made application developed and owned by Razzafrag Technology Inc.
Use of this application constitutes acceptance of the End-User License Agreement.

This software is not an official tool for the game Elite: Dangerous and is not affiliated with, endorsed by, or connected to Frontier Developments plc or any third-party applications..


All functionality is based on publicly available data from the game client and official documentation, and may not always reflect current in-game conditions.

Elite © 1984 David Braben & Ian Bell. Frontier © 1993 David Braben. Frontier: First Encounters © 1995 David Braben. Elite: Dangerous © 2012–2013 Frontier Developments plc.
'Elite', the Elite logo, the Elite: Dangerous logo, 'Frontier', and the Frontier logo are registered trademarks of Frontier Developments plc. All rights reserved.
All other trademarks and copyrights are acknowledged as the property of their respective owners.

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